The only reason to use 2000 is for its front-view battle system, if that's really want you want.
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The bottom line is it really doesn't matter unless you're concerned with resolution, color depth (Rm2k/3 only has a 16-bit color depth), or portability to other platorms like Mac or Android, which MV offers. There are appeals in its simplicity, general ease-of-use, the art style of its RTP, and the nostalgia factor. If you're strictly making an RPG there's practically nothing that can't be accomplished with it, despite its apparent limitations. Although its userbase has dropped significantly, many people still use Rm2k3 today. Still, if your goal is to make a classic RPG with SNES aesthetics and low resolution graphics, Rm2k/3 will most definitely meet your needs.
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A big drawback is the extremely low resolution of 320x240, compared to MV which can do native 1080p and look beautiful. Rm2k/3 has no built-in scripting (more on this later) and limited customization in comparison. That being said, it's worth noting that RPG Maker 20 are both essentially outclassed by VX Ace and MV in particular. The bottom line is that it comes down to your personal preference. Long answer: There are pros and cons to all versions of RPG Maker.
#Rpg maker steam juegos windows
Rm2k3 is now fully compatible with Windows 8/10. Also supports a bilinear filter if you're into that. This allows a better looking fullscreen mode with a stable 60 fps and the ability to increase the game screen in windowed mode up to 1280x720. Most importantly it has an updated runtime (RPG_RT.exe file) that ditches the outdated DirectDraw rendering in favor of GDI. The official release has many more bugfixes and a few added editor features.Saw an official and legal English release in 2015.Was originally Japanese only, like 2000, but was translated to English by RPG Advocate (creator of the popular Rm2k game Phylomortis).Adds new music tracks, sideview battle characters, battle system icons and graphics, lots of high quality enemy graphics, and a cleaner looking font,.Makes improvements upon the packaged RTP assets that were included with RPG Maker 2000.Has the option to use active-time battles. Now uses a side-view, Final Fantasy-style battle system with much greater customization options.
Largely the same as RPG Maker 2000, with a few critical updates. RPG Maker 2003 is the successor to RPG Maker 2000.